Falstaff

A major trading post and fortified zone of increasing importance near the Black River in occupied Llael. It started out as a simple trading post along a tributary to the Black River, but when the Khadorans invaded its decision to surrender and cooperate made it a valuable (ie. un destroyed) part of the occupational effort. When a rail line was built through the town, its importance rose significantly, and now it is a regional power that houses a sizable garrison of not just Khadorans, but also local militia and town guards.

The town is separated into two levels – Upper Falstaff and Lower Falstaff, separated by a sheer cliff about 100 ft high. The upper portion of the city is home to most of the well-off citizens, as well as the Magistrate’s mansion and the military district. This area is generally kept relatively clean and well-lit, and there are a number of city guards specifically stationed to keep out the “riff-raff”. Officially no one is forbidden from going where they please, but the private guards hired by the well-to-do tend to discourage individuals from intruding on the sprawling grounds of many of the houses there.

Lower Falstaff, by comparison, is crowded, filthy, and miserable. The southern end of the city butts up against Falstaff Lake and plays host to the Waterfront District. Nearby to that recently erected factories that churn black smoke into the air day and night as the workers build mar materials for the Khadorans, the din of machinery and metal a never-fading backdrop to the nights near there. The town itself has a few marginally paved streets, mainly to keep them from getting turned into muddy rivers when it rains, but most of the city’s houses are accessible only by wandering down the labyrinthine maze of alleys that separate most everything. The Rhulic Enclave sits on one of these paved roads near the South Gate, a shining example of hard work and industrious labor amid the squalor and filth of the overcrowded lower city. Out the South Gate lies the Winterhaven Road, though that way is mostly closed to travel now.

Forming what used to be the western border of the city is the Falstaff River (though now that distinction has gotten hazy with the sizable refugee camp becoming increasingly permanent on the west bank), a reasonably fast-moving body that comes from the hills further north and cuts a reasonably deep ravine through the land. Where the cliff separates upper and lower Falstaff the river makes a pretty sizable (and beautiful) waterfall. Many of the buildings along the river have built water wheels, though that often involves a complex series of gears and shafts to reach down into the ravine in places. Because of said ravine, the only reliable way into Falstaff from the west is by the bridges.

The three major military powers in the town (and surrounding area) are:

  • The Khadoran military
  • The local magistrate and his town guard and militia
  • The local Rhulic enclave and chapter house for the Searforge Commission.

To the south was the smaller town of Winterhaven, but a recent Cryxian attack has destroyed that town and sent its remaining population to Falstaff as refugees. The current fate of Winterhaven is unknown.

Falstaff

The Land of Gold douglasthoin