Balasar Bedlam

Mighty Trollkin Fell Caller / Man-at-Arms

Description:

Balasar Bedlam, Mighty Trollkin (Thornwood) Fell Caller / Man-at-Arms
Heroic Tier, 3 XP
Defining Characteristics: egotistical, unsubtle, loud, fearless, loyal
Faith: Dhunian
6’10", 338 lbs.

STATS:
PHY 7 SPD 6 STR 6
AGI 3 PRW 4 POI 3
INT 3 ARC X PER 3

DERIVED VALUES:
Willpower 10 (= 7 PHY + 3 INT)
Defense 11 (= 6 SPD + 3 AGL + 3 PER – 1 Armor)
Armor 14 (= 7 PHY + 7 Armor)
Initiative +13 (= 6 SPD + 4 PRW + 3 PER)
CMD Range 5" (= 3 INT + 2 Command Skill)

ATTACKS
Sonic Blast: Rng SP 8", Rat 5, POW 12
Maul: MAT 5, P+S 12; Mighty damage, on crit, may spend 1 FP to Slam model hit d3".

MILITARY SKILLS:
Hand Weapon 5 (= Lv.1 + 4 PRW)
Great Weapon 6 (= Lv.2 + 4 PRW)
Shield 5 (= Lv.1 + 4 PRW)

OCCUPATIONAL SKILLS:
Fell Calling 5 (= Lv.2 + 3 POI)
Detection 4 (= Lv.1 + 3 PER)
Command 5 (= Lv.2 + 3 INT*)
Lore (Trollkin) 4 (= Lv.1 + 4 PRW)
Oratory 4 (= Lv.1 + 3 PER*)
Intimidation 7 (= Lv.1 + 6 STR*)
Craft (metal) 4 (= Lv.1 + 3 INT)
Interrogation
Jumping
Seduction

BENEFITS AND ABILITIES:
Tough: When disabled, roll a d6. On a 5+ you heal 1 VP, are no longer disabled, and are knocked down.
Feat – Revitalize: You may spend 1 FP during your turn to regain a number of VP equal to your PHY stat immediately. If you suffer damage during your turn, the damage must be resolved before you can use this feat. You may not use Revitalize while incapacitated.
Mighty: You gain an additional die on your melee damage rolls.
Feat – Invulnerable: You may spend 1 FP to gain +3 ARM for one round.
Fell Call – Signal Call: You may use this call as a quick action. You can unleash a call that can be heard for a number of miles equal to your Fell Caller skill.
Fell Call – Sonic Blast: 1/turn, you may use this call in lieu of attacking. You then make a RNG SP 8, POW 12 ranged attack. You use your POI + Fell Calling skill for your attack rolls.
Defensive Line: While you are in B2B with one or more friendly characters, you gain +1 ARM. If one or more of those friendly characters also have this ability, the bonus increases to +2 ARM.
Shield Guard: 1/turn, when a friendly character is directly hit by an attack while within 2" of you, you may choose to be directly hit instead. You cannot use Shield Guard if you are incorporeal, knocked down, prone, or stationary.
Fell Call – Cacophony
Cleave

GEAR:
Tailored Plate: SPD -0, DEF -1, ARM +7
Maul: Atk -0, POW 6. Great Weapon, req. STR 5, may only be used 2-handed. On a crit, may spend 1 FP to Slam target d3".
Belt Pouch
Canteen
Rations: Sufficient nourishment for a human for three days; sufficient nourishment for a trollkin for maybe a day and a half, depending on his level of exertion.
Jug of Rum: “Port Necessity Rum” as in “any port in a storm.” Not quality liquor by anyone’s estimation, but still liquor.
Cigars
Flintstriker: To be used in the lighting of cigars, though other applications may present themselves.
Bowler Hat
9 GC cash on hand

SPOKEN LANGUAGES:
Molgur-Trul and Cygnaran

RELIGIOUS BELIEFS:
Balasar believes that the Dhunian faith is the divine truth of the world and has never really questioned the notion. If pressed, it will become clear that he is unfamiliar with the concept of allegory as it relates to faith and divine world-creation myths.

Bio:

I’m trying to put together some legit prose to provide background for Balasar, but until I do, here’s some Q&A stuff to round him out a little bit.

Balasar Bedlam

The Land of Gold Iron_Peanut